deck shiranui duel links

Furthermore, this effect of Revendread Slayer is a quick effect that can trigger at any stage of battle. Banish Shiranui Samurai: return another Shiranui monster in grave back to the hand, i.e. 2 Zombie Synchro Monsters, but the opponent only has 1 card on board, then, 1 non-targeting spell or trap destruction, 3 cards in hand (going first) or 4 cards in hand (going second), (3) Use the remaining level 4 Shiranui monster on board +, 1 targeting destruction on any opposing face-up card, 2 cards in hand (going first) or 3 cards in hand (going second), A -500 ATK debuff on an opposing monster if, LV 6 Zombie Synchro Monster on board with 2450 or 2500 ATK, Guaranteed follow up play next turn with the second. HERO players also cannot dodge Needle Ceiling with Mask Change since Needle Ceiling does not target. Turn 4: One baits out the counter trap with Shiranui Solitaire’s effect, not minding if Shiranui Solitaire gets negated, since the important part is to just get him in grave for the Shiranui Spectralsword plus Shiranui Solitaire combo. From there, a card like Ballista Squad can be used during the opponent’s battle or end phase to set up Shiranui Spectralsword in grave for one’s next turn. The cost of 3 Gozuki alone will cost you around 20000 gems (10000 if 50% discounted). This synchro climb also recycles Shiranui Spectralsword and puts it back in the grave for use again next turn, thus making Shiranui a very resilient deck that always sets itself up for follow up plays. Since Burgeoning Whirlflame does not have a HOPT effect, it can be used again afterward to trigger more Shiranui on-banish effects. Et si la chance est présente avec le ban de Visage Nécro , le deck peut sortir la link 4, la link shiranui Suprématie Saga-Compétence et une synchro. In general, an early Shiranui Sunsaga is usually an auto-win for the Shiranui player. It can also be used to remove Necrovalley. Note that it is often easy to read when the opponent has Artifact Lancea in hand by its delay – if there are no activatable cards on board, but the opponent’s hourglass is still flashing, then there is an Artifact Lancea in hand. When playing against Favorite Hero Neos, know that one can still chain targeting cards like Fiendish Chain to Favorite Hero and lock down the Neos before Favorite Hero resolves. Bad Aim can be used similarly to Ballista Squad in this matchup by chaining to Black Whirlwind and destroying the normal summoned monster to stop the search effect. As a result, opening and setting multiple battle traps against Darklords can slow the pacing of the game down and allow one to eventually get the Shiranui combo game going. Duel Links does not have Shiranui Style Swallow’s Slash yet, but Ballista Squad is a pretty close substitute in both its cost and effect. Ignore the summon of Ritual Beast Tamer Elder and wait for the second Ritual Beast monster to be summoned. So if one is playing against an Ishizu Dark Magician, then definitely keep No Mortal Can Resist in mind. This section lists some of the more common plays that will come up as one plays the deck. use Artifact Lancea, let it resolve, and then activate the trap. News; Biography; Portfolio. Needle Ceiling also combos well with Archfiend Zombie-Skull and Shiranui Sunsaga, as these Synchro Monsters protect one’s own monsters from being wiped, while the opponent’s still get destroyed. Note that, since Crystrons often run large deck sizes, That Grass Looks Greener often becomes a dead card in this matchup. both deck have 10 card limited 2. how is that possible ? The Vendread engine synergizes with Shiranui by providing alternative methods to banish Shiranui monsters from grave via Revendread Origin and Revendread Slayer. Guide formatted and uploaded by RandomPl0x. For instance, if one expects to see a lot of Blackwing or HERO decks in an upcoming KC Cup, then one might include copies of Needle Ceiling. This subsection is here to just give some brief tips against some of the more common, though non-meta decks on the ladder. This section of the guide is divided into three subsections: Because of how many options there are after a good That Grass Looks Greener mill, the latter two subsections are by no means an exhaustive list of all possible plays. The only instance where Raigeki Break can help set up is if one opens with a Shiranui Spectralsword in hand to discard, but such an opening does not set up the full Shiranui Spectralsword + Shiranui Solitaire combo either (at least not with just 2 cards). So having muliple copies of Forbidden Lance for this matchup helps one play through all the backrow. In general, the idea behind establishing followup plays on your first turn is to think ahead and conserve enough GUARANTEED resources for the next turn. Popular Skills: Balance, Endless Trap Hell, Sealed Tombs. Dark Magician since it lets one use cards such as Ballista Squad to destroy the Dark Magical Circle immediately upon activation. Treacherous Trap Hole and Offerings to the Doomed. However, Gouki live and die by their backrow and floodgates, so if one can push through those, then the Gouki monster themselves are no real threat to the likes of Shiranui Sunsaga. Thus, one can often followup a Black Rose Dragon with a lethal push for game. Thus, the best the way to deal with Ultimate Providence is to remove it before it can be used to negate. Thus, it is often best to play conservative with Archfiend Zombie-Skull if one is playing against a Mako Crystron player. This is the Gouki player’s main way to avoid lethal from a big Shiranui Shogunsaga. Red-Eyes Zombie Necro Dragon is a level 7 Zombie Synchro Monster that particularly shines in the Shiranui mirror match. But if Fortune Lady Every does hit the board, then try to lock her down with a Fiendish Chain instead of destroying her. Make Jinzo great again. Meanwhile, Gozuki also has two effects – one on the field and another when sent to the grave. Similar to the Blue-Eyes matchup, it is recommended to slow play if one suspects a Ultimate Providence based on the delays; e.g. When relying on Shiranui Sunsaga in the above-mentioned manner, one does need to be wary of Darklords resorting to deck-out as a win condition. I'm also using the Shiranui deck to reach the KOG stage in January 2020 (Season 48). 9 5 59. comments. 1 Zombie Tuner + 1+ non-Tuner Zombie monsters, 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters, "Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters, "Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters. To put it further into perspective on why Ballista Squad is so good with Shiranui, compare the card to Shiranui Style Swallow’s Slash, one of the most powerful cards in the Shiranui archetype. The first is its general use as a way to make one’s Shiranui monsters immune to cards like Floodgate Trap Hole and Fiendish Chain. Note that this combos list is not a be-all and end-all, but is rather meant to be more of a foundation. Dragon’s Mirror is also useful as a countermeasure against decks using No Mortal Can Resist, since the Skull Servants can still be used for fusion summoning Dragonecro Nethersoul Dragon. The Grass variant of Shiranui cares less about who goes first in the matchup vs. Darklords. a Floodgate Trap Hole that was set on a prior turn. The first is the obvious boost to make a Gouki’s ATK bigger than that of the attacking monster. ; Visit our Patreon page and subscribe with your Discord name … One can chain Forbidden Lance to Invocation and target the Aleister the Invoker on the field – this prevents that specific Aleister the Invoker from being used for the fusion summon, potentially making Invocation fizzle if the Elementsaber player does not have another Aleister the Invoker in hand or grave. Use the above-mentioned techs to stun a Crystron player’s board, and then push for game with the non-targeting destruction effects of Shiranui Squiresaga and Shiranui Sunsaga. One might actually want to let Shiranui Sunsaga die to a Vision HERO Trinity attack so that Vision HERO Trinity cannot attack him again for more damage. This matchup is very manageable for the Grass variant of Shiranui since Shiranui Spiritmaster’s effect actually destroys the Ritual Beasts instead of just flipping them face down or negating them. Darklords, as a deck, rely on tech cards like Cosmic Cyclone to out backrow, and they generally only run 1-3 tech cards or risk bricking. With the Shiranui core monsters all being Fire attribute, and Invoked Purgatrio being such a huge win condition in the current meta, it is only natural to think of combining Shiranui with the Invoked engine. Forbidden Chalice is not as great as the other two negation options because it can actually be negated by Crystron Impact. It's KOG worthy, but not tiered anymore, why do you whine, people?, it was top tier during more than one year, nothing was lost here. Normal Summon Spectralsword Shade and tribute it to revive the banished Spectralsword and its pair to make Samuraisaga. As a general note, Darklords can only make plays if they have enough LP to pay their 1000 LP cost effects. This can be particularly deadly vs. Witchcrafters if it is used to let Shiranui Sunsaga’s effect go through and wipe the board. Tier 0 Shiranui replacement deck. One cannot rely on protection from Shiranui Sunsaga at this point in the combo because there will be no Shiranui monsters in grave to banish. Archfiend Zombie Skull in this deck can only be summoned with Spectralsword's graveyard effect. This is a matchup where Revived King Ha Des shines. Normal Summon Spiritmaster and Special Summon Spectralsword from your hand. The standard Shiranui builds can still run 1 copy of either Cosmic Cyclone or Gold Sarcophagus, since they only utilize 2 copies of Shiranui Spectralsword. HEROes is actually manageable if one opens up with the appropriate backrow to disrupt their OTK combos, namely Ballista Squad (or Raigeki Break to a lesser extent), Fiendish Chain or Divine Wrath, Artifact Lancea, Forbidden Lance, and Sphere Kuriboh being the key cards. Due to the mass limiting of Shiranui cards, summoning Sunsaga early just isn't possible anymore. Part of the annoyance here is due to the Shiranui deck being unable to run more than 1 copy of Cosmic Cyclone. (6) Revived King Ha Des is also amazing in this matchup. This is because the Cyber Dragon player needs to wait for Cybernetic Overflow to resolve first before being able to activate Cyberload Fusion (assuming there are no Cyber Dragon monsters banished yet). Fiendish Chain can play around the anti-targeting protection that Lunalights have when they have Lunalight Crimson Fox in grave. Primary Menu. From what I remember someone made it to KOG using 3 Gozuki, 3 Samurai Skull, 1 Solitaire, Spectralsword (not sure how many) and the rest were trap cards of course. Toggle ON with Artifact Lancea in hand and keep track of the Lightsworn player’s grave. While it is true that Elementsaber Molehu and Invoked Purgatrio can be massive headaches to the Shiranui archetype, which is synchro and fire based and made up of 0 DEF monsters, Shiranui as a deck actually has quite a number of ways to out these threats. This is because of a Yu-Gi-Oh! You can only use each effect of "Shiranui Samurai" once per turn. As with all mirror matches, the matchup usually comes down to who draws better and manages to execute their game plan first. This also means that cards like Ballista Squad and Shiranui Solitaire are valuable here to get one’s own Shiranui Spectralsword in grave to start up the combos. Furthermore, Endless Trap Hell in particular is often used to aid a deck’s grind game, but Shiranui as a deck already has a solid grind game; hence one could argue that Endless Trap Hell is redundant with the nature of the deck. The Duel Links Meta website is currently supported by advertisements. This is a difficult matchup for Shiranui because of Dark Magical Circle and Kycoo, the Ghost Destroyer. Going with this read, one can opt to leave Shiranui Squire + Shiranui Spectralsword on the field Turn 1 instead of synchro summoning. A combination of Artifact Lancea + e.g. Fortune Lady Every is often a Lightsworn deck’s main line of defense and can be annoying because of her ability to revive herself and banish one’s monster. Not everyone can afford to have 3 Gozuki, that's why you won't see any noob using it anymore. Hi, I'm Smartrai, a USA Duel Links Player. via a Shiranui Sunsaga direct attack) and get the Darklord player to below 1000 LP, then even though it was not lethal damage, it is likely enough to cripple their deck and steal the win. This is because one needs to banish Shiranui Solitaire off Shiranui Shogunsaga’s effect instead to bring back Shiranui Samuraisaga in the end. Note that all of these cards are also just good generic cards vs. the entire meta. Normally, discard traps are hard to utilize in Duel Links because of the smaller starting hand size. Outside of opening the 1 copy of That Grass Looks Greener, Grass variants of Shiranui now have to rely on weaker mill options such as Charge of the Light Brigade with the Lightsworn engine, Needlebug Nest, and Dice It. Granted, if the Ritual Beast player normal summoned Spiritual Beast Pettlephin, then they are still able to loop it and special summon it again for another bounce attempt. The main threats to a Shiranui Sunsaga play are Vision HERO Trinity, Vision HERO Adoration, and Masked HERO Blast. Keep an eye out for the following combo, as it not only gets Shiranui Samurai on board but also gets out massive field presence to pressure the opponent. The meta is what is used, not what is the best. One of these plays forms the basis of the synchro climb by bringing back Shiranui Spectralsword from the banished pile (via Shiranui Solitaire’s effect) to allow for another synchro summon. Since all the Shiranui core monsters have effects on banish, Burgeoning Whirlflame enables some explosive plays with a loaded graveyard. Shiranui Squire and Ballista Squad are then used to bait and remove the remaining backrow, paving the way for Shiranui Sunsaga to really pressure the matchup. One way to stop this is to use Artifact Lancea as soon as Witchcrafter Genni hits the grave; her effect banishes for cost, so waiting until she activates her grave effect will be too late. In this guide, I will introduce Skill that suitable to use in the Shiranui deck, Core & Tech cards, Strengths & Weaknesses, and some Matchups Information. For that reason, Level Augmentation is the best skill for this matchup to turbo out Shiranui Sunsaga. If possible, try to get lethal with a big Shiranui Shogunsaga over a weak monster – rather than direct attacks – to play around Kiteroid. (9) Make sure to have a follow-up play for an opposing Shiranui Sunsaga after destroying an opposing Shiranui Shogunsaga. Fiendish Chain especially is the best card for stunning Darklords – that card can negate their attempt to copy Banishment of the Darklords or Darklord Contact while also stopping the big Darklord monster from attacking. Forbidden Lance aside, generic backrow removal like Cosmic Cyclone and Night Beam, as well as the usual Ballista Squad, help a lot, especially for sniping off the Ultimate Providences. L'ensemble reste certes assez faible, mais le deck peut ainsi sortir la link 4 Mayakashi assez facilement, ainsi qu'autre chose à côté, tel qu'une xyz, link synchro. summoning and activating spells / traps – include the Toggle Button, reading “delays,” the Duel Links Limited 1, Limited 2, and Limited 3 lists, soft and hard once-per-turns, and Chain Links. ... spend like 9-11k gem's for guarantee months/year of kog and/or good rank on tournaments is better. Mill Spectralsword first, then mill Solitaire on your next turn. Shiranui é um deck composto por monstros do Tipo Zumbi, que abusa do cemitério do jogador para realizar a invocação de poderosos sincros, bem como a destruição de cartas do adversário. An optimized Shiranui build with multiple copies of ideal techs and backrow like Artifact Lancea, Ballista Squad, and Fiendish Chain benefits a lot from the extra draw, since it has a lot more power cards to draw into. However, since this card is not quickplay, it has to be used preemptively, which can force awkward situations where one has to blindly guess the correct backrow to hit when the opponent has multiple sets. Even though the non-targeting effects can still remove the newly summoned Spiritual Beast Tamer Winda, she can just float right back into a Ritual Beast fusion monster upon destruction. This is of course assuming that Shiranui Spectralsword’s effect has not already been used yet that turn. Note that opening with Shiranui Spiritmaster in hand can also work – in that case, Gozuki and Shiranui Samurai are not needed for this combo. First off, some reminders from the Elementsaber - Invoked matchup that also apply here: Artifact Lancea: This staple can be chained to Invocation to make it fizzle and fail to fusion summon the likes of Invoked Purgatrio unless the Neos - Invoked player has the fusion materials in hand. The Grass variant also does not have to worry about its disruption getting hit by Cosmic Cyclone. Doing so would give one the opportunity next turn to banish both Shiranui Spectralsword and Shiranui Samuraisaga from grave for Shiranui Shogunsaga. (2) The main form of interaction in this matchup should be to try and stop the opponent from synchro summoning as much as possible. The idea is have Shiranui Solitaire tribute himself to get Shiranui Spectralsword out Turn 1, and then tribute off Shiranui Spectralsword with Ballista Squad on the opponent’s turn for disruption. This lets them always have another Gouki ready in hand to replace the one that they just lost. Bad Aim and Chain Disappearance are two fringe cards that actually come up for this matchup. Thus, one should also become super familiar with all the “Core Cards” to be able to see and make creative plays when needed. How to Play. The only way that Cyber Dragons can get rid of Archfiend Zombie-Skull or any big Shiranui monsters alongside it (without relying on a tech card) is by beating over them with Cyber Twin Dragon or Cyber End Dragon, both of which are susceptible to backrow. Do this if the Darklord player has yet to fill their grave with Darklord monsters. Unlike the many other combo decks that dominated the meta at the time (e.g. To disable Arcanite Magician in this instance, one needs to Toggle ON as soon as he gets summoned if Witchcrafter Unveiling has resolved that turn and hit him with e.g. Another way to do this combo is to Normal Summon Spiritmaster and Special Summon Solitaire from your hand or graveyard. Both of these factors make Neos - Invoked arguably a more annoying matchup than Elementsaber - Invoked. Each effect of Shiranui Samurai as well as the on-banish effect of Shiranui Spiritmaster is a hard-once-per-turn (HOPT). From there, a card like Ballista Squad can be used during the opponent’s battle or end phase to set up Shiranui Spectralsword in grave for one’s next turn. Banish Shiranui Solitaire: special summon another banished Shiranui monster that was originally, properly summoned, i.e. The key to winning this matchup is to basically not allow the Invoked player to play their game and fusion summon. Keep track of how many spells are in the Witchcrafter player’s hand. Elementsaber Lapauila can be the more dangerous Elementsaber because he can negate one’s backrow. Lastly, Squiresaga's cost lets you banish Shiranuis and get their effects off, which is especially good with Spiritmaster for on-demand removal. Usually, Artifact Lancea will be chained to Shiranui Spectralsword‘s effect in grave to stop the banishes and, as a result, the synchro-from-grave effect altogether. then people will still play Desperado with Cyber Dark or Orcust builds. This stops the Lightsworn player from banishing anything to summon Chaos Dragon Levianeer. Shiranui Shogunsaga. No matter how strong your deck, if your luck is bad then your chance of losing is nearly 99,9%. Summoning Sunsaga later in the duel is a very impactful play because of the Zombie Synchros you probably have in the graveyard and banish zone. After taking 1000 LP burn damage from the drawback of Blackwing - Simoon the Poison Mist’s effect, the Blackwing player will be left at 3000 LP. When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. Their primary methods for Synchro Summoning are… However, Unlike the Elementsaber players, Neos - Invoked players often have a Fire monster in hand, since their deck is all about gaining card advantage with repeated searches of Volcanic Shell. Inconsistency is the biggest issue for BE, you don't call it a meta deck if it can't win a tournament. Once Ritual Beast Ulti-Apelio declares an attack, it becomes unaffected by all other card effects, which can make one’s backrow useless. Both of these monsters can wipe away one’s board when summoned, and Crystron Quariongandrax in particular can even remove Shiranui Spectralsword from the grave and stop one’s followup plays. Anonymous. Floodgate Trap Hole. Fiendish Chain before the opponent activates his effect. Blue-Eyes, Cyber Dragons, as well as the Shiranui mirror match). And give us 2 more copies of Jinzo Jector. I've ise lot of meta deck (shiranui, blue-eyes, invoked, neos, etc.). Both Dragon’s Mirror and Ballista Squad can be used late game to clear away one’s monsters that were hit by Floodgate Trap Hole. For example, consider having the two card combo of Shiranui Squire and another level 4 monster in hand. Ballista Squad or she can spawn a Blue-Eyes White Dragon. One ideally prevents the synchro summon in the first place by destroying or flipping down the tuners with e.g. This lets you attack safely through a full field of Spell/Traps. The ATK boosts from Evil Eye of Selene are permanent, so removing Evil Eye of Selene from the field will not reduce the ATK of the equipped monster. We update this Yu-Gi-Oh! This effect DOES NOT TARGET. Needle Ceiling is also another great option for non-targeting destruction. This can potentially give one an opening to start up the usual combo plays. If one does not open with an Artifact Lancea or Forbidden Lance, then another way to play around Invocation and prevent the opponent from using it to banish one’s Shiranui Spectralsword from grave is to actually not synchro summon on the first turn. Cosmic Cyclone also provides another out to Necrovalley. Occasionally, you get the chance to banish a Zombie Synchro with Squiresaga's effect letting you destroy a monster. a level 4 Shiranui non-tuner from hand to grave to synchro with a, Mid-to-late game, this effect can be crucial for unclogging one’s board of monsters hit by, Mid-to-late game, this effect can also be used to send monsters to the grave for, This effect is most often used for the deadly, This effect is by far the most important on-banish effect of all the Shiranui monsters, as it can recycle resources as well as extend plays. Use Level Augmentation to increase either monster's level by 4 and make Sunsaga. Similar to Level Augmentation, Level Duplication enables additional synchro plays that are normally unavailable: (1) It can modify what would normally be a level 6 synchro summon into a level 8 synchro summon for Shiranui Shogunsaga. Gets rid of one of your monsters affected by Fiendish Chain or Floodgate Trap Hole, while also getting rid of any problem card your opponent might have. Board wipes from Shiranui Squiresaga and Shiranui Sunsaga can still lead to lethal with an additional monster beside Shiranui Sunsaga. Additionally, note that drawing the second Shiranui Spectralsword with Shiranui Squire’s on-banish effect is no big deal. However, because all of these cards are backrow cards, the Witchcrafter player can run cards like Storm, Galaxy Cyclone, and Night Beam to remove them before they can touch Witchcrafter Madame Verre. Duel Links Forbidden & Limited card [Dec 2020], Hieratic Dragon of Nebthet | Decks and Tips. This lets one know ahead of time when to play conservatively to not lose to a timely Artifact Lancea stun. Destroying the small Ritual Beast monsters like Spiritual Beast Cannahawk, Spiritual Beast Rampengu, and Spiritual Beast Pettlephin is much more devastating because the Ritual Beast player cannot recover with a contact fusion (whereas they can if disrupted by a mere e.g. dumping a, Mid-to-late game, this effect can be used to dump e.g. People running Samurai Skull & Gozuki at 3 each. In general, these synchro monsters are good mid-to-late game options to summon with Shiranui Spectralsword’s effect over Shiranui Samuraisaga.
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