hoi4 france land doctrine

Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. The main problem with forming the EU as France is the inability to annex Belgium, Netherlands, and Luxembourg but this can be worked around by going down the French Entente line in the focus tree. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Changing conscription laws will make Full Employment worse but can be removed with the National focus. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Hoi4 best land doctrine for germany. We are in the enviable position of having very low unemployment, partially because of the massive bloodshed of the Great War. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - ...lol. Edit: spelling Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. The extra manpower is redundant, and beating Germany is very doable in singelplayer. A guide to the four Land Doctrines, and their strengths and weaknesses, Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Welcome, guideoui.com visitors. These are the Military Staff candidates for appointment in France. For the first step, in forming the super Kingdom of Franco-Spain, you must put on non-historical focuses, and restart saves until Portugal does its focus Estado Novo. Communists and far-right extremist leagues are always ready to resort to violence to advance their political cause. We should try and find other sources of manpower to make up for the shortfall, either in recruitment or in the economy. France, along with the  United Kingdom, guaranteed the independence of  Poland prior to its invasion by  Germany. This doctrine concerns all of the land units and this is what makes it an universal one. After the crushing and humiliating defeat, Germany and Italy annexed territories of eastern France (equivalent to the states of Alsace-Lorraine, Nord-Pas-de-Calais, Savoy, Nice and Corsica in-game) while the rest of metropolitan France was placed under the jurisdiction of  Vichy France, a German client state led by Marshal Philippe Pétain with its de facto capital in the french town of Vichy. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Feeling secured by the Maginot Line in the Eastern provinces of Alsace-Lorraine, France declared war against Germany with the United Kingdom in 1939 after Germany's invasion of Poland. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. To the east lies  Switzerland and  Italy lies to the Southeast separated by the huge Alps mountain range. Extending the draft would only exaberate the problem. Airland Battle or Shock & Awe? Deep Battle or Mass Mobilization? By 1936, the Netherlands stands at an important crossroads. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Wait for Germany to capitulate all the minors on the mainland before justifying on an axis member and joining the war. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. I've tried to be as impartial as possible, but I would love your input. By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Are you planning on getting on the offensive? But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. This is a community maintained wiki. Significant rivers include the river Rhine between France and  German Reich, Le Rhône to the southeast, La Seine to the northwest, La Loire which runs through the center, and La Garonne which runs in the southwest. Gets event Protests descend into violence, Has completed focus Utilize the Leagues Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Examples of alternative division template names for France include: France has 1 Carrier(CV), 5 Battleships(BB), 7 Heavy Cruisers(CA), 7 Light Cruisers(CL), 52 Destroyers(DD) and 63 Submarines(SS) at the start, and boasts a somewhat modern - if badly understrength - fleet. Start in Sicily and work your way up the peninsula towards Rome. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. France's colonial empire on the other hand, was either occupied by the United Kingdom and the Free French forces under general Charles de Gaulle or conquered by the Axis powers (Primarily Italy and Japan). France starts outside of the Allies at the start of 1936, but has options to join later. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. Here’s what to do: Select the army you want to carry out the invasion. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. That being said, if a player takes control of France and is able to iron out all of the country's internal problems and strengthen the military-industrial complex enough before war breaks out, they are in a good position to repulse and defeat both Germany and Italy and annex both countries, thus ending those threats for good. France both borders the Mediterranean Sea to the south, the English channel to the Northwest and the Bay of Biscay to the west. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. In terms of technology, France has a good head start on mechanized, motorized and tank forces with only a little catch-up for infantry weapons. However, poor naval infrastructure and low shipbuilding priority means that constructing a large modern fleet is not easy, and in fact can often be counter-productive in that it denies vital raw materials from tank and motorized production. Germany. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. Integrate carriers into our fleet and dominate the seas from the sky. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Ruling party is Fascist or Non-Aligned, Has completed focus National Regeneration Honestly, sticking with Grand Battle Plan is the safe choice. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. As France, complete the "Little Entente" National Focus, and have all German cores owned by you or someone in your faction. Has completed focus Invite Communist Ministers It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. France has access to huge amounts of Steel and Aluminum. They also control large supplies of Rubber, Chromium and Tungsten from their Asian colonies. A mod balancing land doctrines in HOI IV v1.3 to make all options equally It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Mobile Infantry or Blitzkrieg? Major reforms are needed to make our economy more competitive in the global scale. France also controls a large number of overseas territories and colonies including, Algeria, Syria, Madagascar, and resource-rich Indochina. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Having been left crippled by the turmoil of the Great Depression and a weak government, do you maintain neutrality and eventually side with the Allies or do you seek a change in course diverging towards the extremes of the right or left? France, as one of the seven major powers, got a unique national focus tree. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. I will delay the war in ethiopia, to save worl France starts with 450 fighters, 42 Naval Bombers and 204 modern Tactical Bombers. one of the most common questions when i play multiplayer is which doctrine should i go? Try to annex all coastal states as the allies will not annex any states that they cannot reach. It is generally an Infantry and Manpower focused Doctrine. Their heartland in Europe is rich; almost half of Africa is under their control, and they have colonies in Indochina, Syria and Guyana, not to mention direct control of islands in all the oceans of the world. Having fortified the border gives France the opportunity to plan and prepare carefully, but it does sacrifice some flexibility in the event of something unexpected. You just have to change your playstyle to match the doctrine. Having emerged victorious from the Great War, the army has developed a dangerously complacent attitude which causes strategic developments to come slowly and with some reluctance. Next step is forming the European Union. When it comes to the land doctrines, there are a few important things to look out for. Dispersed Support or Integrated Support? Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Many of these designs are clearly aimed against an anti-surface role, prioritizing fast, lightly-armored ships with minimal ASW capability and strong scouting capabilities. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. Mobile Warfare is made for Germany, keep it. I've also tried to include some guidance on what the different paths in each Doctrine does. Africa, India, China, and all kinds of Islands. It is a rather good air force, but it will need to be significantly strengthened before the war starts. As with her tanks, France begins the game with modern naval technology, such as 1936 BB, DD and SS techs and two unique designs: La Fantasque, a destroyer model with tier 3 (1940) engines, and the Surcouf Class submarine with 3 custom slots. While reforms are needed and welcome, the nation is divided and getting drawn into a conflict would put it at great risk. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. If you like tanks and mot/mec, Mobile warfare is a good choice. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. We have signed the London Naval Treaty and accordingly are restricted in the size of our capital ships. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. An alternative (albeit untested) way to form the EU is to allow Hungary to become a major power and then occupy and hold the territories needed before the peace deal. Once Italy falls, be sure to quickly capitulate Germany before the Allies are able to do that. As France, occupy Moscow while Napoleon VI is your country leader. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. After forming the EU,you must restore the monarchy through the Légitimistes, continue down the focus tree, but before completing be sure that Spain has formed the Iberian union ( if they did the focus for the Iberian union but Portugal refused, if the save is ironman, immediately alt f4, but if on regular mode, reload to the latest auto save until Portugal accepts), Upon completing Focus to annex Spain, you should have cores on all of western Europe excluding Gibraltar ( if Britain goes communist you will have Gibraltar and a core on it) and Brazil. If played correctly, the Second World War (and any other conflicts before 1948) could very well see France reborn and reshaped and emerge from the crucible of war as the far bigger and stronger  European Union. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Introducing compulsory convoy sailing will make it easier to spot enemy raids and respond in time. The memory of the Great War is also very much alive, and the people of France are reluctant to fight another major war in Europe. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. HOI4 forums seem kind of boring. However, the very good civilian production allows for considerable military buildup in the years before the war and France can easily build up its industry to a comparable level once the strikes and other negative modifiers have been removed. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. This pretty much adds up either way. They also have focuses to form their own faction with  Czechoslovakia and invite  Yugoslavia and  Romania to form the Little Entente. Pick Mass Mobilization. Thinking their chances poor regardless, Germany gambled on a decisive victory by sending Panzer divisions through  Luxembourg and the Ardennes' forested hills, terrain which the French supreme commander Gamelin thought unable to sustain tank movements. Of course, submarines and aircraft carriers also receive bonuses, but they are not as high as ones for battleships. Ruling party is Democratic, Has completed focus Buy Time Mass Assault? With Holland’s new focus tree, there is a variety of options you can take. The interminable details of battles, and the petty intrigues of courtiers and mistresses, have lost their interest. Alas, France is on the brink of civil war with the communists quickly growing in strength. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. The problem with fielding a modern army will be expanding France's production base, which is both extremely limited and faced with the prospect of crippling manpower shortages in the very near future in 1936. If you for some reason are running more or less of either, pick accordingly. Victors of the Great War can be removed by completing the Army Reform focus at the bottom of the Begin Rearmament tree. On top of that, the French military leadership is made up of old guards who are inexperienced with modern warfare and dangerously complacent regarding the intentions of their enemies. Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. I compiled a little guide on how the different land doctrines operates. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Gets event Protests descend into violence, Has completed focus Confirm Eastern Commitments It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. https://etherische-olie.com/testimonials/strakke-prijzen-goede-kwaliteit/. France has 74 divisions in 1936, but many of those are colonial divisions with only six infantry battalions, and their armored divisions are basically brigades: France relies on the heavy fortifications at the border to Germany, the Maginot Line to defend them. Assault or Infiltration? The state of French politics is far from stable. Reach 1948 as France without capitulating or surrendering. As Fascist France or Vichy France, occupy all of Great Britain. Especially for those of the players that value diversity of units, rather than focus on any of their types. Lastly, it is also possible to take advantage of several random events to increase Communist support high enough and flip France to communism, allowing them to manually justify war goals on Belgium, Luxemburg and the Netherlands and annex them, then progress down the Democratic branch of the National Focus tree and drift back to Democracy and form the EU. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. This is offset by a major penalty to doctrine research, making it extremely time-consuming to develop proper doctrines. There's not really a wrong choice here. Great in difficult terrain, weather, and low supply areas. Click to get the latest Environment content. The French military completely disintegrated and the French government agreed to an armistice on the 25th of June—effectively surrendering the whole country—in a defeat which caused great astonishment to the rest of the world, as up until that point, France was a leading world power (both economically and militarily) that only 20 years earlier had won the Great War. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Threatened with annihilation, the British evacuated their expeditionary forces and what Allied units they could until Dunkirk fell. You can use any doctrine with every nation and every branch. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). However, their government is divided, with Communist influences threatening to weaken it further. 8.2k votes, 191 comments. Base Strike strong with carrier … The sooner we spot the enemy ships, the sooner we can destroy them. By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. France is a major power in 1936, one of the winners of the Great War, and in control of a globe-spanning empire. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. Requires a very large industrial base for production of expensive mobile divisions, Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses, Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. France is located in Western Europe. 227k members in the hoi4 community. Title; with MP ready explanations. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. As France, have at least 150 Destroyers and research the maximum torpedo launcher technology, before 1945. https://hoi4.paradoxwikis.com/index.php?title=France&oldid=43886, Countries with unique National Focus trees, Articles with potentially outdated sections, Articles with potentially outdated tables, Can declare war on country of the same ideology group without a war goal, No National Spirit. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. Especially for those of the players that value diversity of units, rather than focus on any of their types. even as germany in hoi4 italy and japan players ask. Ruling party is Democratic, Has completed focus Integralism With its far-flung and vast colonial possessions, defending them against attack will require a higher concentration of light, fast forces compared to Metropole defense. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). To the south lies the Pyrenees mountains which separate France from  Spain. France can form the  European Union through a decision if it is democratic and controls the requisite territories (those being all of its own starting core states a well as the starting core states of  Germany,  Italy, the  Netherlands,  Belgium and  Luxembourg. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Should an aggressive adversary like Germany threaten its heartland, France is unlikely to be willing to sustain defensive efforts that could see the entire country devastated. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong … France starts with four National Spirits in Man the Guns and more in La Résistance: With the Man the Guns expansion enabled, France starts with an additional national spirit: Disjointed Government can possibly be removed by completing National Focuses in the Popular Front/National Bloc branch. I'm kidding. They have no access to Oil so they need to import that. Desperate Defense or Modern Blitzkrieg? To the Northeast in the region of Alsace-Lorraine lies the small Vosges mountain range and the huge river Rhine, which makes up the natural border with  German Reich. I'd also recommend using the Superior Firepower land doctrine as France, I went Grand Battle Plan/Assault and sort of regret it since France has a strong industry once you get it off the ground and your tanks, artillery, Close Air While still a major industrialized country, France has been left behind in terms of concentration of production capabilities. France Italy Netherlands Kingdom of Romania United Kingdom, China Japan Manchukuo Mengkukuo Shanxi, Albania Austria Belgium Bulgaria Czechoslovakia Denmark Estonia Finland German Reich Greece Hungary Ireland Latvia Lithuania Luxembourg Norway Poland Portugal Nationalist Spain Republican Spain Soviet Union Sweden Switzerland Turkey Yugoslavia, Dominion of Canada Costa Rica Cuba Dominican Republic El Salvador Guatemala Haiti Honduras Mexico Nicaragua Panama United States, Argentina Bolivia Chile Ecuador Paraguay Peru Uruguay Venezuela, Afghanistan Bhutan British Malaya British Raj Communist China Guangxi Clique Iran Iraq Mongolia Nepal Oman Philippines Saudi Arabia Siam Sinkiang Tannu Tuva Tibet Xibei San Ma Yemen Yunnan. Only Italy's and Germany's starting regions are needed so a German Republic forming in Austria or an Italian Republic forming in Albania (due to Allied demands) is very convenient if you can cut then off and stop them from getting more land in the peace deal. Civilian to Military Factory conversion speed: This page was last edited on 22 February 2021, at 10:54. Has completed focus Army Reform Once the war starts its important to deny military access to all other belligerents and rack up massive war score on your own. If you spot a mistake then you are welcome to fix it. Once you get the news article detailing that their has been a royal marriage between Brazil and Portugal you can move on. France is quite possibly the best candidate to form the European Union as if staying democratic, it can expect to end up in a defensive war against both Germany and Italy, allowing both countries to be annexed in a single peace treaty. Be sure to kick Czechoslovakia out of the faction before Sudetenland as otherwise you will end up in a war with Germany too early. France borders  Belgium to the north, with the Ardenne forest making natural bulwark. It does fine in both offense and defense, but excels in neither. The most straightforward approach would be to first neutralize Italy by launching naval invasions to encircle and destroy their troops before marching on Rome. Military production is dwarfed by Germany (20 more factories) and Italy (11 more factories) and only on par with Belgium. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. The French national focus tree can be divided into 5 branches and 7 sub-branches: France starts with very good tanks, having unlocked 2 levels of the light tanks tree. This is solely a question of "how much are you losing?" Japan, Italy, UK - These are all kinda in the same boat. Ruling party is Fascist, Has completed focus Form the Popular Front. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Follow the Forming the European Union steps for how to form it, but make sure to not go down any focus tree other than the monarchist branch, as well as making sure that the Carlists win the Spanish civil war and the monarchist Portuguese win their civil war and the Brazilian monarchist civil war (If they Don't fire, don't worry, that just means you don't have to help them through the civil wars). These numbers represent the base available resources, depending on the trade law a certain amount may be traded away. Grand Battle Plan is not exactly ideal when going head to head with i.e. However, this has made it difficult for companies to find skilled workers, and the military finds it hard to compete with the labor market for recruits. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). You also have the option to opt-out of these cookies. When you’re ready to rule the waves, check out our complete guide ! e, along with the United Kingdom, guaranteed the independence of Poland prior to its invasion by Germany. Soon thereafter, the french front collapsed and Germany begun an offensive southwards capturing Paris completely unopposed on the 14th of June and occupying the northern half of France (with the frontline going from Bordeaux to Grenoble) by the 24th of June. The Panzers then drove—without waiting for infantry to secure their supply lines—through France to the English Channel, surrounding the bulk of the Allied forces which had been sent to  Belgium's border with Germany aiming to deny them room for mobile warfare and overconfident that their main thrust would be through Belgium as in WWI's Schlieffen Plan.
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