skill dmg gbf

All other allies gain. DMG Cap. Restore HP to all parties (Healing cap: 3000 [1500 for other parties]). These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. 300% elemental damage to a foe in Overdrive. Restore 10% of all allies' HP (Healing cap: 1500). Increase Elemental ATK by a given amount per turn. Lvl Status Effect 1 Graphos's Teachings DMG taken turns into water DMG (Can't be removed): Convert elemental damage taken to Water damage. Likewise, certain skills will be upgraded/replaced by a stronger skill when the weapon reaches a certain level. It's sending shockwaves through the fashion industry and beyond. Support Skills Does not work from the backline unless explicitly stated. 4★ This is the call for the 4★ version of this summon. DMG, and 30% boost to C.A. AX skills have associated minimum and maximum values.[72][73]. Gain Skill DMG Up Skill DMG is boosted Duration: 3.5 turns Applied during the attack phase. Uses the main hand's element if the target is non-elemental. Equal amount of magic circles will be consumed if the condition is fulfilled. All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns. Immune to DMG and debuffs for a fixed amount while in effect, When superior element, DMG is boosted for fire, water, earth and wind attacks, Element DEF Down debuff based on weapon element, Heal skill's healing amount is boosted (Stackable), Heal skill's healing cap is boosted (Stackable), Converting turn-based DMG to HP recovery (Poison, burn, wither etc.). Windhose is made for Charge Attack/Ougi focused teams, and is very powerful with the Chrysaor class for creating quick one-turn farming setups for events (ex. 300% elemental damage to one enemy. DMG or MA Rate Up. Specialty This character gains 20% more ATK from weapons of this type in your grid. Hype is a unique ATK modifier and stacks with all other ATK buffs. Damage increases as HP increases. The secondary skill is assigned from a pool of four effects defined by the weapon's primary skill. This page was last edited on 11 February 2021, at 13:33. Special DMG Cap Modifiers (%) Raw DMG: 2,000,000: Raw DMG: 9,000,000: Raw DMG: 10,000,000 Switch positions of any two allies of your choice. Multiple weapons stack additively for both dodge and damage. DMG of Sentence and Glory caps at 100%. When performing inheritance using a weapon with the same name, the base weapon will inherit the weapon lvl, skill lvl, and uncap status of the source weapon. With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted. Knight Captain: 1: 20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Fire allies. Boost to buff strength based on numbers of parties. To the people of Yudhisthira Island, the giant fish is a symbol of invincibility, and the Druga Pirates one of stubborn guts. Can't be used on characters with less than 20% of their max HP. The ATK boost rises significantly with higher stack levels. Total critical chance% of the same skill type is additive. Massive Earth damage to all foes. Unlike ATK Up skills, HP Up skills are additive between Normal, Omega and EX. Allies positioned after Dancer deal the same amount of multiattacks as Dancer or use Charge Attack even if they don't have 100% charge bar. For example, say you learned Rage after getting your Fighter to level 10. On the next turn, it'll have 1 turn remaining. The Healing Cap Up of the Omega modifier caps at 300%. The C.A. A weapon can be generated with a primary AX skill or a primary and a secondary AX skills. 50% Skill DMG Up; 20% Skill DMG Cap Up; Silvery Snow Water ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed) Duration: 6 turns is applicable for Europa's Heavenly Allure Increase all allies' 'Boost to Water ATK' effect by an additional 30%.. Increases the damage of Charge Attacks, but not the Charge Attack cap. Possible to hit 100% by combining different categories of trium: Increases the maximum amount that is healed. Medium increase to Double Attack and Critical Hit Rate. Big elemental damage to a foe with a debuff. Different skill types (Normal, Omega, EX) are additive within their type, but multiplicative between types. 3 Graphos's Teachings DMG taken turns into water DMG / C.A. Call forth the power of the tetra-elements to cast a spell. The founder of alchemy travels the skies as she brings perfection to new heights. You are limited to selecting 1 (one) EX Skill. Weapon Skills are modifiers found on Rare and higher weapons. The skill does not confer an ATK bonus when HP is <25%. Three critical hits from a Normal and an Omega weapon skill, and a 30% / 30% Critical Hit Rate Up Attacks made with elemental superiority have a chance to deal boosted DMG Strength : 30% chance of dealing 30% more damage. Skill Level Obtained Cooldown Duration Sub Description; One with the Blade: 1: 5 turns: 3 turns: No: Gain Clarity of Mind and 50% / 50% Critical Hit Rate Up. Cosmos Weapons have two skills derived from their weapon type. Female: Voice Actor 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit). Increases damage cap by 1% for each weapons of its type in the grid. When main weapon: Immunity to charge attack sealing debuffs. DMG. 9T 9 turn cooldown. 2 Graphos's Teachings DMG taken turns into water DMG / C.A. 400% elemental damage to a foe in Overdrive. Omega skills are boosted by the element's respective Omega summon. When using multiple Progression skills, the 75% cap can be reached before each skill reaches its individual maximum. Cap Up skills can be combined across different sources. On the next turn, it'll have 3 turns remaining.. Eagle Reversal: EMP (30) 6 turns: 2 turns-Gain Counters on Dodge/DMG. Other weapons may use "(MC Only)" at the end of the skill description instead. The Party screen provides some insight through an \"Estimated Damage\" panel, which is becoming more and more precise, and now Increased cut to an enemy's mode bar if in Overdrive. All allies gain 60% Skill DMG Up Skill DMG is boosted Strength: 60% Duration: 3 turns. 200%-250% elemental damage to a foe (Damage cap: ~420,000). 3% chance to dodge and counter, whether it is small, medium, or big. Stat boost (applied only on the turn of the attack): Caster debuffs will still be inflicted after reviving if affected by, Cannot be used unless Cat's Meow is active, Will not trigger Cat's Meow debuffs upon removal, Only consumes charge bar necessary to reach maximum (15). Elemental damage based on charge bar to a foe. 200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of. Skills with a 0-turn cooldown and auto-activated skills do not count. (Strength: 500%) No More Doubt: EMP (40) 7 turns: 1 turn-Gain Tri-Slash. Buffs can't be removed once Sandalphon has all the tetra-elements. The skill level will carry over in this case. Each character skill also has a damage cap, but the cap varies based on the individual skill. The level 100 skill enhancement does not require completing a fate episode. This gun was made in the name of the giant fish that attacks without warning. For weapons with a final uncap, the maximum skill level is 15 after the uncap is performed. The wording on these may vary. Supplemental damage, such as Supplemental DMG DMG dealt is supplemented and Everbane Boost to DMG taken / HP is lowered on every turn (Can't be removed) Local status effect is applied additively to each damage instance. Deal one-foe attacks until all bullets are consumed. Skill Level Obtained Cooldown Description; Ascetic Stance: 1: 5 turns: Gain Counters on Dodge/DMG.Raise Martial Prowess level by 1.: True Strike: EMP (35) 5 turns: 4-hit, 200% Elemental damage to a foe (Cap: ~180,000 per hit) and remove 1 buff. The might of the Albacore inspired the making of these gauntlets. Debuff-type (Blue) (200% otherwise). The skill level can be raised before that point. Blessing III amplifies final damage by 23%. On the next turn, it'll have 3 … Increases ATK and deals turn-based damage to applicable allies based on max HP every turn. Cannot increase secret gear uses above the maximum limit at the start of the battle. When main weapon, reduce all allies' DMG taken from. Boost to charge bar if HP is full. Recover HP each turn. Hype is an ATK boost status effect that can stack up to 4 times. DMG based on how high HP is and 30% Boost to C.A. This is What I Live For : Lvl 1: Can't restore HP. Stacks additively with the 20% bonus from matching. Race Officially called "Type" in-game. 300% elemental damage to a foe (Damage cap: ~630,000). Skill Name: Clarity, Truce (part of skill). DMG is boosted (Can't be removed): 50% boost to C.A. Strength: 10,000 Duration: 180 seconds and Wisteria Poison When the foe uses a special attack: Plain DMG to all foes (Can't be removed) Base Accuracy : Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy) Duration : Indefinite Local status effect . DMG and C.A. All allies gain. Discussion Schedule and Navigation 2/22 - 2/24 - 2/25 - SSR: Helel ben Shalem 2/26 - 2/27 - Please vote for the upcoming … It is used exclusively for Nina Drango's skills. If you were to change your job to Ranger, you can set your EX Skill to Rage, so you can use it while you are a Ranger. The base weapon's stats won't be overwritten to a lower value when a weapon with a lower weapon lvl, skill lvl, or uncap status is used for inheritance. This proud defender of order dons a one-of-a-kind costume, transforming into a girl most magical if not only for a brief role. : Gender Gender is a character attribute used for game mechanics. MAX HP: 1140 : MAX ATK: 9500 : Element: Race Officially called "Type" in-game. This is colloquially referred to as the "weapon grid." Your Final Breath Boosts the stats of all weapons of the same type by 30%. 30% boost to Unique ATK, 100% boost to DEF, guaranteed double attacks, 50% boost to C.A. Weapons with AX skills can inherit stats from other weapons. AX skill effects and effect rates are fixed from the start and cannot be changed by upgrading the weapons or inheriting weapon levels. One of the following based on the element superior to your main weapon's element: Double attack rate is lowered (Can't be removed), Triple attack rate is lowered (Can't be removed), Double attack rate is boosted / Triple attack rate is boosted. Upon MC taking damage: Restore 20% of all allies' HP (Cap: 1000). Gain 50% Skill DMG Cap Up Maximum amount of skill DMG that can be dealt per hit is boosted Strength: 50% Duration: 1.5 turns Applied during the attack phase. The 1.65M value is a final damage cap - if a charge attack involves multiple hits during the animation, the final total will not significantly surpass 1.65M. There are some skills that require the weapon to be a certain level. The main weapon dictates the element and charge attack of your main character, but weapon skills on all weapons in your grid are always active (apart from a few exceptions specifically stating so) and will strengthen all applicable characters in your party. These skills might include specific pre-requisites to activate, such as activating only for the Main Character, only when the weapon is equipped as main hand, activating only against foes marked with a particular debuff, to name a few. Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP), Success rate of sword energy effects on one-foe attack is boosted, ATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed), DEF is lowered (Stackable / Can't be removed), Deals 4-hit superior elemental DMG to random foes upon dodging, Recovers once from a knockout while in effect, Attack specs are boosted based on Execution lvl (Max: 10 / Can't be removed), Takes DMG at end of turn / Attacks are restricted by chance, At end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used, Deals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed), Multiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed), Allies positioned after you will copy your attack, 15% C.B. Glory is an improvement over Sentence and also affects Charge Attack specs. HP reduction % is additive between weapons and caps at 70%. Elemental ATK from Progression skills caps at 75% total. Resurrects one party member at 25% Max HP and places them in sub slot 1. 300%-400% elemental damage to all foes (Damage cap: ~420,000). Generally identified under the Class Champion Weapon Skill banner: (Damage cap: ~640,000.). Applies to. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill. Restores 150 + 25% maximum HP to all parties (Healing cap: 2400 [1000 for other parties]). 54 votes, 59 comments. Weapons that have AX skills are indicated by a special icon. About classes | Class list | Skill list | Extended Mastery. DMG cap are boosted (Can't … Can't be used if max HP has already been lowered to 1. Great elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). ), Remove 1 debuff from all allies. Sephira Tek weapon skills stack additively with Omega weapon skills instead of activating independently. Weapons must not be favorited or equipped to any party when attempting inheritance. Event weapons often fall into this category. ID: 3040318000: Char ID: 3172: Uncap Limit: Blush Value A value between 0 and 3. Some skills affect only the Main Character. Skill Type Based on skill border color Effect; Damage-type (Red) Gain 20% Bonus Earth DMG Deals bonus earth DMG for one-foe one-ally attacks Strength: 20% Duration: 2 turns. This page was last edited on 6 January 2021, at 11:09. Each party uses 1 main weapon and up to 9 sub weapons. Chance to deal an additional 50% damage to weak elements. (Uses 40% of charge bar.) Heals 30% of the damage taken rounded down at the end of the turn. Starts at +50%, increases to +100% at 3★, increases to +120% at 4★, and increases to +140% at 5★. Refer to individual weapon pages to determine if that weapon has such a skill. Assorted skills that either don't fit into the categories above or don't have unique icons to convey their effect. Buff-type (Yellow) Gain DA Up Double attack rate is boosted Duration: 2 turns and TA Up Triple attack rate is boosted Duration: 2 turns. Small/Medium boost to ATK and Critical Hit Rate. The three skill types modify their own multipliers and can be boosted by certain summons: For more details on damage multipliers and team building strategy, see Damage Formula and Team Building. All allies also gain 30% Bonus DMG. A few weapons use "your" within the skill to directly address the player, as in. DMG Cap Up (Stackable / Max: 45%), https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/113303, http://gbf.wiki/index.php?title=Class_Skills&oldid=401418, Status System: Check Healing Boosted (Stackable), Status System: Check Healing Cap Boosted (Stackable), Creative Commons Attribution-NonCommercial-ShareAlike. Zion's Garrison: Big boost to DEF as Light allies' HP decreases Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. 3★ This is the call for the 3★ version of this summon. will result in a 50% + 50% + 30% = 130% critical damage. Increases the rate of double and triple attacks. Maximum amount of skill DMG that can be dealt per hit is boosted. Knowing your overall strength level isn't trivial in Granblue Fantasy. The number of AX skills, their effects, and effect rates are decided at random. Boost to caster's dodge rate and multiattack rate, Restore remaining times secret gear can be used by 1 (Consumes 10, Distribute charge bar to all other allies. Bonus damage from each source of critical hit is additive. Skill DMG Cap Up weapon skills stack additively, but are subject to both individual and shared caps depending on group. Mysterious skills, a type of EX skill from IDOLM@STER collab weapons, are boosted by the, Skill Name: Might, Essence, Sweep, Gauntlet. [Divine Protector of the Godly Realm] This title is an unofficial, amateur translation. About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery SkillsAbout | Raising Weapon Skills. The Power of One. This character has multiple versions. Both Elemental ATK per turn and maximum amount are boosted by its respective element's Primal/Omega summon. Following this table for example, a weapon with a primary may have a secondary skill assigned from the four secondaries to the right of it: , , , or . Sephira Maxi-Fire: 20% boost to Fire allies' DMG cap in Arcarum. Weapon skills are expanded from Awakening Blade. A character's lore, appearance, and other factors do … Consume up to half your maximum HP to gain (Consumed HP × 50%) (up to maximum missing). For the SL15 Medium graph, refer to the image at the bottom of, For the SL15 Big graph, refer to the image at the bottom of. All parties gain 40% Skill DMG Up Skill DMG is boosted Strength: 40%. Reduces damage taken from the element that has advantage against the matching element, 2% reduction per skill level. : Style: Specialty This character gains 20% more ATK from weapons of this type in your grid. Charge Attack; Whirling Assault: Massive Fire damage to a foe. EX Skills: These are skills that can be used with another job. Increases the HP for characters of the skill's element. (Healing cap: 2500 [1150 for other parties]. Upon MC using a charge attack: 200% Elemental damage to all foes (Cap: ~300,000). The Cosmic Weapon itself counts towards the skill. For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-15 increases the base effect by less than 1%. Blessing I amplifies final damage by 10%. Increase [Element] allies' DMG cap by up to 7% at SL 15. Boost to [Element] allies' damage and damage cap against weak element enemies. Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). 400% elemental damage to a foe (Damage cap: ~700,000). MC absorbs 5% charge bar from all allies at the end of each turn. Elemental damage to all enemies and inflict. Multiple 'Betrayal / Preemptive Blade' weapon skills do not stack. Large/Massive ATK modifier, but reduces HP by 10%. All allies gain Strength. Reduces damage taken from specified element, 1% reduction per skill level up to SL15, 17.5% at SL20. Ghandagoza (Summer) won't multiattack, Albert won't ever attack once. Critical chance% between different skill types and other sources activate independently. 20% boost to all allies' C.A. Gain Skill DMG Up Skill DMG is boosted Duration: 3.5 turns Applied during the attack phase. Does not ignore character's support skills related to multiattack, e.g. Capped at 50% for weapon skills of the same category. Weapon Skills; Exceed: Fire allies gain ATK Up (Stackable) ATK is boosted while active (Stackable) Duration: 3.5 turns Applied during the … Increases the damage and damage cap of Chain Bursts. The essential item for the man who's equal parts rugged and refined. Increases the Charge Attack cap, but not the damage of Charge Attacks. Most weapon skills have 2 parts: the base skill, and the skill level. 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). All allies attack without using up a turn. Weapons with lower weapon lvl, skill lvl, and uncap status than that of the base weapon cannot be used as source weapons for inheritance. Restores 100 HP + 20% maximum HP to all parties (Healing cap: 1800 [750 to other parties]). All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns. Call forth the main weapon's hidden power. Each skill instance comes with its individual maximum amount. 300% elemental DMG to a foe (Damage cap: ~440,000). 7-hit, 120% elemental damage to a foe (Damage cap: Restore 25% of all allies' HP (Healing cap: 1500). Element Character Weapon Summon Skill Charge Attack Support Skill … For weapons with maximum levels of 100 or lower, the maximum skill level is 10. Only a few examples are covered below. Unite and Fight Ex+, story events, etc).Its CA provides 10% charge bar as well as 30% CA DMG Up and 10% CA DMG Cap up to the party. Damage increased to 400%. Cuts one enemy's mode bar if they are in overdrive. The Hollowsky Bow‘s CA provides a 5% DMG Cap Up and 60% Chance for 30% Crit DMG buff to the party for 3.5 turns.The Crit buff is slightly redundant as you’ll likely be running 5* Song for 100% Crit to activate the Supplemental Damage skill of the Bow – 30k Supplemental Damage on Crits for Bow/Gun characters. Restore all parties' HP. Attacks made with elemental superiority have a chance to deal boosted DMG, Next ATK received will be ineffective for a fixed amount, Gamewith, Sentence Normal Big (Purifying Thunderbolt), https://twitter.com/Hecate_mk2/status/977343036383379456, https://twitter.com/Granblue_GW/status/972768727073570816, https://twitter.com/metalgaldra/status/972468950087778306, https://twitter.com/Hecate_mk2/status/1066231622217822208, https://グランブルーファンタジー.gamewith.jp/article/show/187438, https://twitter.com/Hecate_mk2/status/1265295353005260800, https://twitter.com/Granblue_GW/status/1271718399832285185, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/94206, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72107, https://kamigame.jp/グラブル/ゲーム知識/スキル-守護.html, https://twitter.com/jpokiehl/status/1134833951170678784, https://twitter.com/Duran_grablu/status/1261630348133203970?s=20, https://グランブルーファンタジー.gamewith.jp/article/show/75167, https://twitter.com/Hecate_mk2/status/1211780285152391168?s=20, http://gbf-wiki.com/index.php?%A5%B9%A5%AD%A5%EB%B8%FA%B2%CC#z264b26c, https://twitter.com/Granblue_GW/status/1116356678939660288, https://twitter.com/Hecate_mk2/status/1117009131989159936, https://twitter.com/Hecate_mk2/status/1066219356894294016, https://kamigame.jp/グラブル/ゲーム知識/スキル-防御系.html#スキル「見切」, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/94207, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/85870, http://hiroxgbf.blog.fc2.com/blog-entry-7.html, http://greatsundome.hatenablog.com/entry/2015/12/09/230544, http://hiroxgbf.blog.fc2.com/blog-entry-31.html, https://twitter.com/Hecate_mk2/status/1121709516997795842, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/100413, http://hiroxgbf.blog.fc2.com/blog-entry-14.html, http://hiroxgbf.blog.fc2.com/blog-entry-21.html, https://twitter.com/kogare_a/status/979237818617573376, https://twitter.com/zekasyuz/status/914148563185131520, https://gbf.wiki/User:Midokuni/data/Healing, https://twitter.com/zekasyuz/status/994973819910541312, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/127301, https://twitter.com/zekasyuz/status/931568509817044993, https://twitter.com/Hecate_mk2/status/999467260161900544, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/218511, https://twitter.com/Hecate_mk2/status/981032506957811712, https://twitter.com/zekasyuz/status/984411538751537152, https://グランブルーファンタジー.gamewith.jp/article/show/136479, https://グランブルーファンタジー.gamewith.jp/article/show/143931, http://gbf-verification.blog.jp/archives/2902375.html, https://twitter.com/Hecate_mk2/status/982123409738842112, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72023, https://kamigame.jp/%E3%82%B0%E3%83%A9%E3%83%96%E3%83%AB/%E3%82%B2%E3%83%BC%E3%83%A0%E7%9F%A5%E8%AD%98/%E3%82%B9%E3%82%AD%E3%83%AB-%E3%83%8F%E3%82%A4%E3%83%96%E3%83%AA%E3%83%83%E3%83%89.html#%E3%82%B9%E3%82%AD%E3%83%AB%E3%80%8C%E5%BF%85%E6%AE%BA%E3%80%8D, https://twitter.com/ViridisPatria/status/1232258318191583235, https://twitter.com/Hecate_mk2/status/1004236345311543297, https://twitter.com/zekasyuz/status/918265664611086336, http://gbf-verification.blog.jp/archives/5148364.html, http://binarysblog.blog.fc2.com/blog-entry-1.html, https://twitter.com/Hecate_mk2/status/1117394780109934592, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/86912, http://gbf-verification.blog.jp/archives/2126115.html, https://twitter.com/soufflex_/status/972514112268787712, https://twitter.com/Hecate_mk2/status/1117394778591612928, https://twitter.com/Hecate_mk2/status/981761219446038528, https://twitter.com/zekasyuz/status/1138774656008146944, https://twitter.com/zekasyuz/status/1077897021179261025, https://twitter.com/konmatsuge/status/1260560599089471489, https://twitter.com/zekasyuz/status/1018902289984057344, https://twitter.com/Hecate_mk2/status/1260209609869942784, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/180277, http://gbf-verification.blog.jp/archives/17607942.html, https://twitter.com/Hecate_mk2/status/1272335550679138305, https://twitter.com/TravelerGBF/status/1265956886899068928, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/253782, http://gbf-verification.blog.jp/archives/2126349.html, https://twitter.com/hecate_mk2/status/1121002222995644416, https://twitter.com/Hecate_mk2/status/853158899179855873, https://twitter.com/zekasyuz/status/943808223529680896, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/245175, https://twitter.com/ViridisPatria/status/1349743329471172611?s=19, http://gbf.wiki/index.php?title=Weapon_Skills&oldid=406033, Creative Commons Attribution-NonCommercial-ShareAlike. 300% elemental damage to all foes (Damage cap: ~660,000). Omega and Optimus summons do not boost the chance to dodge, but does boost the damage. All allies gain 60% Skill DMG Up Skill DMG is boosted Damage cap increased to ~630,000. Icon Name Obtained Effect ; Four Primarchs' Wings : Lvl 1: 30% Bonus DMG effect of each stolen element. Increases ATK for characters of the skill's element (and race or weapon-specialty for certain skills). Speed up caster's charge bar / Boost to hostility. (100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000). Stacks additively with other sources, such as All-Might Battle-Axe, Scales of Dominion, or Qilin Bow, up to a maximum of 20%. The primary skill will be either ATK, DEF, HP, C.A. Can't target MC. Blessing II amplifies final damage by 20%. Hellfire: Massive Fire damage to a foe. Stops enemy's charge diamonds from filling. 700% elemental damage to a foe (Damage cap: 820,000). This naturally also requires the weapon to be uncapped enough to reach that level. One of the Twelve Divine Generals and guardian of the north-northeast, this Divine Ox loves to look up at the sky as she dreams of romance. Some weapons possess special skills called AX skills. DMG Cap. Skill level does not raise the chance to dodge. Skill Name: All That Glitters Are Apples. Honor gained from winning event battles is increased by 10%. Take 7% of Max HP damage per turn (Damage cap: 800). 5-hit, 100% elemental damage to random foes (Damage cap: 4-hit, 200% elemental damage to a foe (Damage cap: 300% elemental damage to all foes (Damage cap: ~630,000). Effects change based on what Action Parts are equipped. 400% elemental damage to a foe (Damage cap: ~630,000). Encrusted with pure, unsullied jewels, this mysterious pair of gauntlets emits a glorious light. C.A. One of the following based on the element inferior to your main weapon's element: Elemental DMG from foes turns into fire DMG, Elemental DMG from foes turns into wind DMG, Elemental DMG from foes turns into earth DMG, Elemental DMG from foes turns into water DMG, Elemental DMG from foes turns into light DMG, Elemental DMG from foes turns into dark DMG, Attacks and special attacks have a chance to miss, All allies' multiattack rate will be boosted upon foe's special attack activation. Class levels required to unlock the skill, ATK is greatly boosted based on how high HP is, DMG is slightly boosted for critical hits, Maximum amount of DMG that can be dealt per hit is boosted, ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed), Next ATK received will be ineffective for a fixed amount, Takes big DMG from Aether Blast (Effect boosted with every Aether Bane), Deals bonus DMG for one-foe one-ally attacks, Attacks made with elemental superiority have a chance to deal boosted DMG, DMG needed to switch to normal mode is boosted, Guaranteed triple attack regardless of Triple Attack Lowered debuffs, Next one-to-one attack received will be ineffective, Takes effects that activate against foes in break, Special attack max charge turn is extended, Can't attack and takes big DMG (Ends upon taking DMG).
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